VizUp Streamline Professional Home and Student 3.5.4
| Author |
|
| Website |
VizUp, Inc. - VizUp Streamline Professional Home and Student homepage |
| Licence |
Shareware |
| Price |
$295.00 |
| OS |
WinXP, Windows2000, Windows2003, Windows Vista, Windows Vista x64, Win98, WinME, Windows Tablet PC Edition 2005, Windows Media Center Edition 2005, Windows Vista, Windows Vista x64 |
| Date Released |
November 27, 2009 |
| Downloads |
771 |
| Filesize |
1.03 MB |
| Language |
English |
| Install Support |
Install Only |
| Requirements |
Win98 SE or higher, 16MB RAM, 2MB HD |
| Keywords |
, , , , , , , , , , , , , , , , , , , , |
| Your Rating |
- click to rate
- you will be first! |
|
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Download VizUp Streamline Professional Home and Student Buy Full Version Add to Watch List Report SpywareVizUp Streamline enables you to reduce the number of polygons in a complex 3D model while retaining the quality and appearance of the original. The end result of the reduction is a 3D model with a well-balanced level of details and size, which is perfect for the use in virtual reality and real-time visualization systems. The process of reduction is extremely simple and doesn't require any advanced knowledge. VizUp automatically picks all necessary parameters without any manual interference on your side. Supports Wavefront .OBJ, VRML2 and StereoLitho (STL) file formats. Unique to VizUp is that it compresses the model for all possible ratios at once. This means you can see the effect of any compression level instantly with a click on the corresponding ratio button. Thanks to this, you no longer have to restart polygon reduction each time for 10%, 20%, 30%, and other ratios. Switch between different compression ratios, compare the resulting models and select the one that fits your requirements. Another good thing about VizUp is its unique ability to maintain the visual fidelity of the model even at high compression ratios. In compressing a model, VizUp deletes some vertices, but the coordinates of the remaining vertices do not change. Thanks to this, there are minimal distortions during texture mapping, as texture coordinates of the vertices remain the same. However if you find that the resulting model doesn't look well, you can refine it by using the VizUp's optimization algorithm. This makes the model look very smooth.
Download VizUp Streamline Professional Home and Student Buy Full Version Add to Watch List Report SpywareVizUp Streamline Professional Home and Student - Copyright notice
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VizUp Streamline Professional Home and Student - Latest User Reviews
Write a Review VizUp Streamline Professional Home and Student - The Latest Versions History
| Version |
Date Released |
Status |
Release Notes |
| VizUp Streamline Professional Home and Student 3.5.4 |
Nov 27, 2009 |
New Release |
Added support of special texture border preservation method. |
| VizUp Streamline Professional Home and Student 3.5.3 |
Nov 6, 2009 |
New Release |
Added support of special border preservation method. |
| VizUp Streamline Professional Home and Student 3.5.2 |
Oct 25, 2009 |
New Release |
Added support of 64-bit floating-point precision. |
| VizUp Streamline Professional Home and Student 3.5 |
Sep 22, 2009 |
New Release |
Added support of 64-bit floating-point precision. |
| VizUp Streamline Professional Home and Student 3.4.8 |
Aug 31, 2009 |
New Release |
Advanced shape preservation algorithm has been released. |
| VizUp Streamline Professional Home and Student 3.4.7 |
Aug 8, 2009 |
New Release |
Important enhancements which improve algorithm performance on certain types of models. |
| VizUp Streamline Professional Home and Student 3.4.5 |
Jul 15, 2009 |
New Release |
Improved large models export/import module. |
| VizUp Streamline Professional Home and Student 3.4.3 |
Jun 15, 2009 |
New Release |
Improved texture border optimization method. |
| VizUp Streamline Professional Home and Student 3.4.2 |
Jun 5, 2009 |
New Release |
Improved texture border optimization method. |
| VizUp Streamline Professional Home and Student 3.4.1 |
May 27, 2009 |
New Release |
Improved texture border optimization method. |