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Irrlicht Engine 1.8.1     Save this software to your software Watch List


Nikolaus Gebhardt

License Open Source
OS Win95, Win98, WinME, Windows2000, Windows2003, WinNT 4.0, WinXP, Windows Vista
Date Released December 16, 2013
Downloads 830
Filesize 23.00 MB
Install Support Instal And Uninstall
Keywords 3D engine, game engine, 3D game engine, Irrlicht, engine, engineering, coast high, performance, engine parts, bing search engine, irrlicht engine home, high performance imports
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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

Software development kit required to develop applications with the Irrlicht engine. Included is the documentation, the source code and a precompiled version of the engine, 21 tutorials, some useful tools, exporters, a cool interactive demo wich shows the capabilities of the engine, and a lot more.


The Irrlicht Engine is a cross-platform high performance realtime 3D engine written in C++. It features a powerful high level API for creating complete 3D and 2D applications such as games or scientific visualizations. It comes with an excellent documentation and integrates all state-of-the-art features for visual representation such as dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. All this is accessible through a well designed C++ interface, which is extremely easy to use.

Its main features are:

* High performance realtime 3D rendering using Direct3D and OpenGL [more]
* Platform independent. Runs on Windows, Linux, OSX, Solaris, and others.[more]
* Huge built-in and extensible material library with vertex, pixel, and geometry shader support [more].
* Seamless indoor and outdoor mixing through highly customizeable scene management. [more]
* Character animation system with skeletal and morph target animation. [more]
* Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
* Several language bindings which make the engine available to other languages such as C#, VisualBasic, Delphi, Java ...
* Two platform and driver independent fast software renderers included. They have different properties (speed vs. quality) and feature everything needed: perspective correct texture mapping, bilinear filtering, sub pixel correctness, z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing, and more.
* Powerful, customizeable, and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ...
* 2D drawing functions like alpha blending, color key based blitting, font drawing, and mixing 3D with 2D graphics.
* Clean, easy to understand, and well documented API with lots of examples and tutorials.
* Written in pure C++ and totally object oriented.
* Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
* Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
* Fast and easy collision detection and response.
* Optimized fast 3D math and container template libraries.
* Directly reading from (compressed) archives. (.zip, .pak, .pk3, .npk)
* Integrated fast XML parser.
* Unicode support for easy localisation.
* Works with Microsoft VisualStudio, Metrowerks Codewarrior, Bloodshed Dev-C++, Code::Blocks, XCode, and gcc 3.x-4.x.

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Irrlicht Engine - Download Notice

Using Irrlicht Engine Free Download crack, warez, password, serial numbers, torrent, keygen, registration codes, key generators is illegal and your business could subject you to lawsuits and leave your operating systems without patches. We do not host any torrent files or links of Irrlicht Engine on,, etc. All Irrlicht Engine download links are direct Irrlicht Engine full download from publisher site or their selected mirrors.
Avoid: oem software, old version, warez, serial, torrent, Irrlicht Engine keygen, crack.
Consider: Irrlicht Engine full version, full download, premium download, licensed copy.

Irrlicht Engine - Latest User Reviews

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Irrlicht Engine - The Latest Versions History

Version Date Released Status Release Notes
Irrlicht Engine 1.8.1 Dec 16, 2013 New Release The zip-file for Irrlicht 1.8.1 got uploaded once more. As our watchful forum member ent1ty noticed the version number in the Makefile had still been set to 1.8.0. Which resulted in wrong library names on Linux for the shared library. No other changes since last upload. Thanks for the report and sorry for the inconvenience
Irrlicht Engine 1.8 Nov 8, 2012 New Release * New loaders for mdl, wal, smf
* Cg support
* Support for custom hardware cursors
* Improved support for 64-bit platforms
* Major OSX device improvements
* Occlusion culling
* Improved collada support
* Improved shadows
* Polygon offset support
* ISceneLoader interface
* Supporting now MSVC 2010 and 2012
* New versions of support libraries
* Video driver attribute query interface
* Increased stability (lots of bugfixes!)
Irrlicht Engine 1.7.3 Jul 6, 2012 New Release
Irrlicht Engine 1.7.2 Feb 9, 2011 New Release - Menu no longer sets highlight state when clicking disabled menu-item (reported by Mloren)
- Treeview can now be disabled
Irrlicht Engine 1.7.1 Feb 17, 2010 New Release - Fix string::remove which got in an endless loop when remove was called with an empty string (found and fixed by Ulf)
- Correctly release the GLSL shaders
- Make sure we only release an X11 atom when it was actually created
- Fix aabbox collision test, which not only broke the collision test routines, but also frustum culling, octree tests, etc.

- Fix compilation problem under OSX due to wrong glProgramParameteri usage
- mem leak in OBJ loader fixed
- Removed some default parameters to reduce ambigious situations

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